#include "sObjectLevel.h"
#include "sGUI.h"

namespace sgui
{
namespace res
{
    const std::wstring sObjectLevel::OBJECT_CLASS = L"LEVEL";

    void sObjectLevel::load(db::Record &file)
    {
        sComponentObject::load(file);
    }

    void sObjectLevel::save(db::Record &file) const
    {
        sComponentObject::save(file);
    }

    void sObjectLevel::clear()
    {
        sComponentObject::clear();
    }

#ifdef _EDITOR
	void sObjectLevel::exportRTTI(rtti::sInfoList& list)
    {
		//
    }
#endif
	
	sObjectLevel::sObjectLevel(sGUI& gui, const std::wstring& name) :
		sComponentObject(gui, name)
    {

    }
};
};